Complete Virtual Studio solution for broadcast environment for production, previsualization, virtual production.
Main Features
▸ Includes the precise and flexible camera-tracking solution: zTrack
▸ Includes zLense Rig (minimum one per setup)
▸ Unity rendering engine/compositing software
___software with zLense’s plugin can be added
▸ Requires green screen studio with chroma-keyer
___and a marker set for zTrack, scaled to the studio needs
▸ Fast setup and workflow
▸ Integrated lens calibration with any lense type using
___zLense Studio calibration module
▸ Unlimited number of broadcast cameras are supported
___• A ‘zLensePC’ is needed for each zLense Rig running
___the depth processing, tracking and user interface
___• a ‘TrackPC’ is needed for all additional cameras
___without zLense Rig
___• and a ‘zRenderPC’ per setup that runs Unity
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Main Camera Information
▸ Supported cameras: any digital broadcast cameras with HD-SDI monitoring
▸ Supported lenses: all lense types are supported – zooming during operation: not supported
▸ Lens metadata: not supported
▸ Lens calibration:
___• zLense High Precision Proprietary Calibration Procedure, restoring and reinstallation from database
___• recalibration: approximately 10 minutes after lens configuration change
▸ Initial Studio setup:
__ • up to 5 hours marker installation (one time preparation)
__ • up to 2 hours calibration per camera
▸ Supported Camera Configurations: handheld, tripod, dolly, crane, Jib, pedestal,
___Technocrane, Steadicam, Libra Head, Ultimate/Russian Arm
▸ Camera monitor feed is required during calibration only:
__• 1080p@25, 1080p@30, 1080i@50, 1080i@60