Original RAW Video

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RAW
Rendering features
zLense

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Screen space ambient occlusion

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Screen space ambient occlusion
Rendering features
zLense

Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time.

 

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Reflection

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Reflection
Rendering features
zLense

In computer graphics, environment mapping, or reflection mapping, is an efficient technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the rendered object.

 

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Refraction

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Refraction
Rendering features
zLense

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In optics, refraction occurs when light waves travel from a medium with a given refractive index to a medium with another. At the boundary between the media, the wave’s phase velocity is altered, it changes direction, and its wavelength increases or decreases but its frequency remains constant.

 

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Depth of field

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Depth of field
Rendering features
zLense

In optics, particularly as it relates to film and photography, depth of field (DOF), also called focus range or effective focus range, is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image. Although a lens can precisely focus at only one distance at a time, the decrease in sharpness is gradual on each side of the focused distance, so that within the DOF, the unsharpness is imperceptible under normal viewing conditions.